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Arby
noob
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Arby


Posts : 7
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Join date : 2010-06-08
Location : 5 miles from nowhere

Raven considerations: Empty
PostSubject: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 1:26 pm

Well for those who dont know I recently returned to Raven, from my tour' de mag of valor / sver and Ive returned with several insights that are worth noting.

1) Raven loses 80% of its games, on the other factions you hope to fight raven as youre nearly guarenteed a victory

2) The games raven wins are insanely stacked towards Raven in terms of score, meaning the domination maps were either total victories for the attackers (on Flores Basin) or defeats where the letters dont even get opened before the 10 minute warning

3) The only games Raven win have substantial presence of primary clans, IE: not once did I lose a game to Raven where I saw Dark Flock / DOA / PHI / EYE in and the games I did see them were an abnormal struggle

Point in this case: Ive come away with strategies to consider for attacking / defending Raven maps more effectively, and also would like to point out that DOA has hands down at least 30% of Raven's best players, and Im proud to be a part of that.

Cheers, happy gaming, and look forward to rolling with all of you alot more.
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Lord_Vashima
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Lord_Vashima


Posts : 427
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Join date : 2010-06-07
Age : 35
Location : Pocatello, Idaho, USA

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PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 1:29 pm

Awesome man. Looking forward to hearing your plans. I truly feel like you, alex, amish, gor gor and dead are frack brilliant. Love playing with you cats.
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PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 2:10 pm

I Agree Arby. As SVER Is The Only Faction i Haven't Played In (Where I'm At Now). I Would Like To Point Out That When Defending Raven In Acquisition Please Take Note That Unlike Attacking Other Factions. You Don't Have To Take Out The Edge Corner Bunkers To Get In The Backfield. With That Said More Backfield Activity Could Help On Acquisition And Domination Maps. Cause Once Raven Bunkers Go Down They Rarely Come Back Up As Raven Has More Space Between Objectives IE: Mortar Battery , AA , Sensor Ray Then The Other Factions. Like At SVER our AA Is Very Important As The Bunkers/AA Are So Far From The Spawning Points And Other Objectives In The Back.
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PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 2:47 pm

Yup i'm glad to be raven because it actually means something. Valor has high numbers so their just another blue dot but we actually represent something.
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AmishAssassin83
LMG noob
LMG noob
AmishAssassin83


Posts : 47
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Join date : 2010-06-03
Age : 42
Location : England

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PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 3:20 pm

I personally believe there are 3 ways to beat SVER. I’ve played loads of Acquisition on my SVER account against most of you boys in DOA, EFR, Dark Flock & PHI. We don’t loose that often.

The Following rules I believe apply:

1. You need at least 16 people (so 2 squads) working together, preferably clan based. This is a minimum number of people. Really you need more to be truly effective. This isn’t because players turn shit when playing against SVER; it’s just that the MAP allows them to play a High Blocking against its attackers.

2. If you do manage to get 2 or more squads together, you really need the APC. I know a lot of that comes down to luck but it helps getting to the back of SVER level quickly. Look how effective we can be with 8 people in an APC against Valor. We don’t even need to take down their bunkers!

3. I personally don’t do this so I’m not going to preach it. I do think it will work though. If you all have RPG’s in your squad then they will fall quickly. Alpha bunker 2nd platoon has a Turret with usually 2 Jeeps behind it. That’s 3 turrets (I’ve even seen 3 jeeps behind Alpha…lol..Its overkill but effective) you’re never going to get the bunkers down with that kind of cover. This also applies to Delta bunker. If everyone in our clan has an RPG and uses it, you can take most of SVER’s fire power away from them. We all know they can’t shoot for shit; their guns aren’t accurate just powerful. You need to maximise what we have which is organisation & take away what they have… which is turrets & fire power.

I played against Dark Flock & some DOA players the other day. They attacked Alpha bunker 2nd platoon. To be fair to you guys, you got it down 3 to 4 times. Although you couldn’t physically get to the AAA because Jeeps where blocking your path & as soon as you moved to Bravo / Charlie bunker (so the main gate) you got cut to ribbons. Don’t get me wrong we do beat SVER usually it’s a quick game though (as Arby has stated). Most of the time people like Alex don’t even get out of the APC (rule 2). You have to be quick against them. I know a lot of people say they run an RPG loadout. My suggestion is that when fighting SVER & not in an APC we all start the game with the RPG. We can take out Turrets in seconds take out their Jeeps just as quick then the rest will fall quickly.

Zipper has already said that SVER is…(in effect) easy mode. Not because of their guns, but their maps. It’s a very flat line of turrets, all on higher ground (compared to where the attackers come from) with the ability of being able to bring up Jeeps behind those turrets. Also the Turrets themselves can almost cover the back end of one another bunkers. So Alpha can cover the back of Bravo (+vice versa) & Charlie cover the back of Delta (also vice versa). We on the Raven defence can’t do that. We have stupid walls separating the line of sight. The bunkers are also concertinaed with varying height differences. Were able to defend it well because we have very tight choke points on the level. The best way to attack Raven is hit bravo bunker.. Not alpha. It’s just that the other PMC’s (for the most part) are too retarded to have figured this out.

To be honest I’m not going to complain too much. I think Valor got the shit end of the stick in terms of level design for Acquisition. Lol Raven considerations: Icon_lol
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Lord_Vashima
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Lord_Vashima


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Join date : 2010-06-07
Age : 35
Location : Pocatello, Idaho, USA

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PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 5:18 pm

I second that completely amish. I have even been on a squad full of randoms where everyone had rpg's and everyone just blows turrets/vehicles to smithereens making it much easier to push on through. the rpg is my main hoe. My top b i t ch. my sexiest of all dem gurls
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Lord_Vashima
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Lord_Vashima


Posts : 427
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Join date : 2010-06-07
Age : 35
Location : Pocatello, Idaho, USA

Raven considerations: Empty
PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 5:27 pm

It's really hard to know what to do about Raven. There are some incredible players on Raven but per capita i feel we have a lot of people who just don't get it nor try to get it. But where it's not COD style neutral maps it does bring to ones attention that the difference in gear and maps could play an important role in Ravens static 3rd place overall. If we can get interdiction and keep aqwa then we will forever be known as the APC masters. which would rock my lil socks right off of me ol' feet
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Dead_Corps
Head-shot Specialist
Head-shot Specialist
Dead_Corps


Posts : 767
Reputation : 5
Join date : 2010-05-27
Age : 51
Location : Alameda, CA

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PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 6:30 pm

It's not that all raven players suck. It's the fact that they gave us BB guns w/ a high rate of fire.

To tell the truth,
I would take a more powerful weapon over weak guns w/ rapidfire any day. Using Gor's R533 the other day, I put 7 bullets in a guy. Did he die? No. Why? I'm using a BB gun w/ rapid fire. WTF right? Battle rifles are high power weapons or are they. Even watchin Gor play I was like frack I can kill with the same amount of bullets from the F90. So why have a high priced underpowered weapon? Ok the F90 does not have a 4x optical scope, but the ATAC2000 and the hollis will mount it. They kill with the same amount of bullets also. So here inlies the question. Why spend the points for a gun that workes the same as the ones you already have? Where as in SVER you can kill a guy w/ extremely less bullets. Even get a lucky head shot from time to time with the cone spead.

Noobs can't aim. Rapid fire = waisted bullets. Waisted bullets = fewer kills per clip. Less kills = more trips to the ammo dump. More trips to the ammo dump = less time killing.

So Rapid fire for noobs = waisted time

Burst fire is your friend. Use it.
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Lord_Vashima
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Lord_Vashima


Posts : 427
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Join date : 2010-06-07
Age : 35
Location : Pocatello, Idaho, USA

Raven considerations: Empty
PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 6:36 pm

agreed. Ive been really enjoying the slower speed of the kp45. ive tested it out and you only need to hit them in the chest with one bullet from this badboy if they have light armor. Which if you do 3-4 shot bursts at a mutha he is going down with this guy. I have also really been digging the apex se as of late.
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kaelanstorm
Head-shot Specialist
Head-shot Specialist
kaelanstorm


Posts : 661
Reputation : 5
Join date : 2010-06-02

Raven considerations: Empty
PostSubject: Re: Raven considerations:   Raven considerations: EmptySat Jun 19, 2010 9:30 pm

You know what, speaking of bb guns, how the frack do most of you use that shit? I mean, today on Sabo I was playing with Defensive and frack man, I went something like 5 and 23 and he went like 30-5. I'm not that bad of a player (I think) but when I get into games like that I get so incredibly pissed i'm ready to burn my PS3 into ashes. Especially when there's this guy who isn't even fazed he's so beast
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