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+4Lord_Vashima AustinKane poachiche Dead_Corps 8 posters |
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Dead_Corps Head-shot Specialist
Posts : 767 Reputation : 5 Join date : 2010-05-27 Age : 51 Location : Alameda, CA
| Subject: ---INTERDICTION--- Sun Aug 01, 2010 9:23 pm | |
| Interdiction, not only is it fun, it has almost no lag to it. I have a blast playing these matches and there are no imbalances to the maps. I think all the current DOA players have this DLC now so we can load out anytime we want. I think by now everyone knows to bring an RPG with them to this game type. That is also a problem as well. Not all of us can fit an RPG, med kit and a repair kit in our load outs. We need repair guys. Not only for our APC but the mortar battery also. We can't just change our load outs when we feel like it so we have to wait till we bleed out. Then after we fix everything we don't need the repair tool anymore. That is until something needs to be fixed. Now we all know the best weapon is the rocket launcher but how do we fit in the other tools for this mode? I have been considering that we have a few guys without the med kit and bring a repair kit instead. Now we don't need 8 repair guys so this is where it becomes tricky. Who gets the job of bringing a repair tool? I do know that we have some F90 users and they could fit all three in their load outs. But not everyone can do this. Now we don't need our best gunners to repair things as the mechanic will need someone to stand by and protect them. So who do we get to be our repair man? The ones with the worst KDR? That would be singling out clan mates and that would be wrong. So I bring it to you guys to help me figure this one out. I would also like to talk about parking the APC in sweet spots. We need someone to take photos of the CNI maps so we can pin point the locations of these prime parking spots. I know many of them and I try to show you guys where they are. I'm sure you also have some good spots as well. We also need to talk about FRAGOs as well. Squad Leaders need to FRAGO each and every vehicle they can. This not only helps us with more points but, helps us locate the enemy APC. Now that Zipper has made the locations of APC appear only when they are firing, it is had to know if there is one around a corner. Something else we need to talk about is where to go. Do we just sit at the natural FRAGO or do we move about the map helping each letter? I think that taking and holding the given FRAGO is the best bet. I also like to take out the closest one to the enemy spawn as well. Destroying the enemy mortar battery is always a good idea but, what if your natural FRAGO is not close to the enemy mortars? Do we hold our own mortar battery and the natural FRAGO? These are some of the things I feel we need to talk about. I would like all of your opinions on this matter for each question. | |
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poachiche Spray & Pray
Posts : 59 Reputation : 0 Join date : 2010-07-28 Age : 43 Location : montreal
| Subject: Re: ---INTERDICTION--- Sun Aug 01, 2010 10:08 pm | |
| i love to be squadleader in interdiction its easy and lots of fun ..as for where to go i beleive the trick interdiction is realle to controll a and b and leave c to the other squad if we control the two spawn point objective we pretty much own the map .. just my 2 cents !!! | |
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AustinKane Grenade Spammer
Posts : 182 Reputation : 2 Join date : 2010-07-17 Age : 45 Location : West Virginia
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 3:14 am | |
| I feel the nautral Frago is the way to go no matter whether its our mortar battery or the enemies side. We can keep ours up or keep thiers down sounds like a good tatic to me. As far as the repair thing if we are at our mortars i say this is more important than if we are at the enemy spawn. As for repair the APC i think this can be done if bleed out and respawning in to the apc(see it smoking grab repair kit). As far as sweet spots i do love parking it 60-80ms out and leaving it hidden just as long as no one fires a unsilenced weapon until they get as far away from the APC as possible. If they have found our APC and are firing on it then that goes out the window. I try to frago all APCs that are inbound to our location when SL even at the cost of points for myself, as i feel a good SL in inter gives up some points to help get the win. Afterall as SL i have the drops to help out and can rack up some good numbers with just those and healing my teammates. Well thats my long as feelings about inter. And i am sure there are still a couple peeps without it. I dont think NighttrainEDC has got it yet, i know he told me he didnt want to get it yet and have more medals and ribbons to work on, but he is also kewl enough to back out of a group if everyone wants to play inter. He has offered this a couple times cause he dont want to stop someone from playing a mode he dont have, and he has said he would play another mode and catch up later. But thats a whole other issue and i need sleep. LOL | |
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Lord_Vashima Squad Leader
Posts : 427 Reputation : 6 Join date : 2010-06-07 Age : 36 Location : Pocatello, Idaho, USA
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 3:19 am | |
| For the repair: I feel that we need 2 of the 8 wielding a repair kit. I have 2 repair loadouts. both with an f-90 without the silencer. med kit, repair kit, and either a motion sensor or RPG. When in Interdiction it is best to have the RPG at all times. Blowing up enemy tanks means a win. They will spend their whole time running and getting gunned down. APC's ARE INTERDICTION. Keep ours safe and healthy with the repair guys and blow away any APC in the FZ (fight zone).
For all Game types we should pre-meditate each others loadouts. Doing this will give every one in our squad valuable intel. Knowing where you are actually needed most, based off your gear, is the way to do your best in DOA. Interdiction, due to the geography of the maps, is unique. I feel that we could do even better than we are by having a system.
Squad Member Roles
2) Repair men: Driver and main gunner. (the additional cargo area and 3 machine gun spaces should be given to those who are going to be jumping out at (DOZ) drop off zones. It should be the Driver and Main Gunners responsibility of keeping the APC where it needs to be and keeping the APC healed and ready to roll.
2) Half-Way men: Scouts and Medium-Long Range. People with 4x scopes with either snipers or Assault weapons should play this role. Keeping a distance from both the APC and the main Fragoed Area (where the close quartered will be) In Interdiction on all A,B,& C capture points there is upper ground. Upper ground is where you will scout for upcoming APC's and infantry groups. Having a scoped weapon will allow you to alert the rest of your squad while also making kills and holding ground.
4) Close Combat: Heavy Machiners, and Commandos. These will be the 4 men holding down tight areas, while also moving back and forth within the FZ. A standing still close combatant is a dead combatant. Keep on the move, continuously switch your direction and patrol the fragoed area.
LEADERSHIP
Squad Leader: If you are squad leader your role will be based off of what gear you have present. Focus on enemy vehicles parked in clusters as well as high concentrations of enemies sieging over a recently secured zone. Having succesful mortar strikes are key to Raven's Victory.
Platoon Leader: Platopn leader should be a driver or the Main gunner to take a place as one of the repair men. (as he does the same thing while sitting in it) Focus on getting gas strikes at points where you would prefer the enemy not to enter from. Protect your squad's flanks with he gas. Keep peoples attention in other squads by making sure they are keeping the Mortars up as well as securing the natural frago.
Tips for Every One
Every one should have a RPG and a med kit in Interdiction. IF you are not the Driver don't move the god damn tank. Commit to a frago. We should always secure natural Frago off the bat, and then from there, decide on where to dump our extra soldiers via communication between all the SL's and PL.
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murder_city313 Grenade Spammer
Posts : 129 Reputation : 2 Join date : 2010-07-12 Age : 50 Location : Detroit, MI, USA
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 2:01 pm | |
| My Interdiction loadout:
Advanced medium armor Unsilenced P90 Pistol Medkit full rez repair kit RPG
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Lord_Vashima Squad Leader
Posts : 427 Reputation : 6 Join date : 2010-06-07 Age : 36 Location : Pocatello, Idaho, USA
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 2:14 pm | |
| that is a perfect loadout. A mix of repair man and close quarters. | |
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murder_city313 Grenade Spammer
Posts : 129 Reputation : 2 Join date : 2010-07-12 Age : 50 Location : Detroit, MI, USA
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 2:15 pm | |
| I had the motion sensor instead of the repair tool, but I usually spotted them before the MS. | |
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AustinKane Grenade Spammer
Posts : 182 Reputation : 2 Join date : 2010-07-17 Age : 45 Location : West Virginia
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 3:00 pm | |
| My inderdictin load out is: Atac 2000 silenced with a GL RPG Sensor jammer Med kit full rez mesh armor I cant help it i love taking out apcs solo when they have no idea i am there | |
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Dead_Corps Head-shot Specialist
Posts : 767 Reputation : 5 Join date : 2010-05-27 Age : 51 Location : Alameda, CA
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 3:10 pm | |
| I use: ATAC 2000 reflex and silencer Med Kit Explosives Detector RPG Mesh Armor Can't remember if my pistol in silenced or not. | |
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Lord_Vashima Squad Leader
Posts : 427 Reputation : 6 Join date : 2010-06-07 Age : 36 Location : Pocatello, Idaho, USA
| Subject: Re: ---INTERDICTION--- Mon Aug 02, 2010 3:13 pm | |
| f-90 silenced w/ reflex MEd kit full rez Motion sensor RPG Improved mesh
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F-90 unsilenced w/reflex Med Kit Full rez Repair Kit RPG | |
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AustinKane Grenade Spammer
Posts : 182 Reputation : 2 Join date : 2010-07-17 Age : 45 Location : West Virginia
| Subject: Re: ---INTERDICTION--- Tue Aug 03, 2010 2:45 pm | |
| So can we say that when playing interdiction and using a SMG that you should have the med kit, repair kit, and rpgs with you since you fit it all in the same loadout? | |
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alexbell450 Officer in Charge
Posts : 290 Reputation : 3 Join date : 2010-05-30 Age : 34 Location : Glasgow, Scotland
| Subject: Re: ---INTERDICTION--- Tue Aug 03, 2010 2:56 pm | |
| NO! I gotta have my Motion Sensor.
My inter loadout is:
F90 w/t Reflex and Suppressor Motion Sensor P-200T | |
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Relentless Grenade Spammer
Posts : 170 Reputation : 5 Join date : 2010-07-07 Age : 33 Location : Wisconsin
| Subject: Re: ---INTERDICTION--- Tue Aug 03, 2010 3:28 pm | |
| I've been using:
F90 suppressed w/ reflex Med kit Motion sensor Sensor jammer Improved mesh
I have a loudout with a RPG, but until the sensor jammer gets toned down I'd like to remain invisible. | |
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kaelanstorm Head-shot Specialist
Posts : 661 Reputation : 5 Join date : 2010-06-02
| Subject: Re: ---INTERDICTION--- Tue Aug 03, 2010 5:45 pm | |
| - Quote :
- I would also like to talk about parking the APC in sweet spots.We need someone to take photos of the CNI maps so we can pin point the locations of these prime parking spots. I know many of them and I try to show you guys where they are. I'm sure you also have some good spots as well.
We should be doing this for all Game Modes. | |
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AustinKane Grenade Spammer
Posts : 182 Reputation : 2 Join date : 2010-07-17 Age : 45 Location : West Virginia
| Subject: Re: ---INTERDICTION--- Tue Aug 03, 2010 7:50 pm | |
| the more i think about it the more i dont like the idea of saying hey you use this loadout or dont use that. This is a game and i would hate to be told to do something i dont want to do or use a weapon i hate. That being said using peoples talents is never a bad idea lets just not tell them how or what. | |
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