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alexbell450
Officer in Charge
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alexbell450


Posts : 290
Reputation : 3
Join date : 2010-05-30
Age : 34
Location : Glasgow, Scotland

Spending Skill Points Empty
PostSubject: Spending Skill Points   Spending Skill Points EmptySun May 30, 2010 9:50 am

So there are a many ways to spend your skill points but here is a list of what I would consider essentials. If you don't already have these you may wish to consider getting them.

Athleticism Upgrades
Impact Damage Resistance (1pt)
Improved Sprint Recovery (1pt)
Improved Stealth (2pts) This helps to hide you from Motion Sensors. If we're sneaking around the back of an objective and you don't have this then I have good mind to kill you myself.
Increased Endurance (2pts)

Explosives Upgrades
Mine: Anti-personnel Mine (2pts) I carry these in one loadout, altough I rarely use them. Mainly its required to get to the next tier.
Advanced Explosives (1pt) Absolutely necessary! These help you arm and dis-arm explosives significantly quicker

Support Upgrades
Medical Kit (2pts)
Resuscitation (2pts) This becomes obsolete when you purchase the improved resuscitation. Therefore you don't need to buy it if you buy the improved.
Improved Healing (3pts)
Improved Resuscitation (5pts) This is compulsory by Lv.30 (see Clan Rules), however I suggest having it by Lv.20


So they are what I would class as essential. I would also strongly recommend:

Personal Defence
All of the GREEN skills!!! (8pts) There's noting better than getting in a knife fight with a bigger knife than you opponent!

Athleticism Upgrades
Explosive Resistance (4pts) Will save you from grenade spammers!
Increased Health (5pts) Protection from snipers, claymores (in conjunction with Explosive Resistance) and overall just protect you from those stray bullets as your trying to heal up!

Electronics
All of these. (12pts) I'm a fan of the Motion Sensor (It's like having a mate tell you where people are!) and the Explosive Detector is very valuable too, especially when sneaking about behind enemy lines.


Now if you counted them all up you can see that the essentials would cost 19pts and including my recommendations 48pts. That leaves 12pts to spend on tuning up a gun for you to use. If like me you have a simple loadout of 1 weapon then your sorted. Otherwise choose carefully but remember the essentials!

If you want to check out what you can spend your points on or even see if you have the points for a new loadout, try visiting www.maggametools.com It helps me to plan out what I'm going to be using and whether I have enough points before I respec and waste points.
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alexbell450
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alexbell450


Posts : 290
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Join date : 2010-05-30
Age : 34
Location : Glasgow, Scotland

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PostSubject: Re: Spending Skill Points   Spending Skill Points EmptySun Jun 06, 2010 12:17 am

Was asked what my class is and which skills I use.

I'm a commando, and my skill set includes all of the above + improved repair + all except the shotgun from the close quarters category.

My standard loadout is: F90 w/t sight and suppressor, Medkit, Motion Sensor and FirstAidKit (defending)/Explosives Detector(attacking). Light armor.
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PostSubject: Re: Spending Skill Points   Spending Skill Points EmptySun Jun 06, 2010 11:18 am

I re-speced to the SMG today and i'm in love all over again, it's reasonably cheap, accurate at medium range and preety powerful. It also advances up to 50rounds in a clip which can be preety handy.

Also when the patch hits anyone wanting to level up will NEED! full resurection. Otherwise they will only get 5xp fromtuesday on wards
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Dead_Corps
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Dead_Corps


Posts : 767
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Join date : 2010-05-27
Age : 51
Location : Alameda, CA

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PostSubject: Re: Spending Skill Points   Spending Skill Points EmptyMon Jun 14, 2010 3:03 am

the SMG fully stocked is just 600cc Thats what the Apex 100 is just for the gun (i think).

We really need to diversify our loadouts. If everyone of us ran with the same loadout we will be missing some great tools we could have used. I guess thats why they give use 5 loadouts to choose from. We need to discuss our loadouts more before we enter a game mode. With the respec cost at just 3000 I could change my loadout every day till the end of the year. I have been trying new things like twice a month now. Just to keep up with whats new and how the gun changes affect my play.
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